Exemplo n.º 1
0
        //check for automatic initialization
        void Start()
        {
            IgnoreCheck       = false;
            isCol             = false;
            WayPointUpdate    = false;
            start_fspeed      = speed;
            repeat_count      = 0;
            Player_fCol_count = 2.0f;
            Item_CulTime      = 0.0f;
            Item_Time         = 0.0f;



            Start_Number = GameObject.Find("StartCount");
            Start_Count  = GameObject.Find("StartCount").GetComponent <StartCount>();
            Time_Count   = GameObject.Find("LapTime").GetComponent <TimeCount>();
            Player_Ani   = GameObject.Find("avatar1").GetComponent <Animator>();

            Speed1Item_Effet = GameObject.Find("Item(Speed1)").GetComponent <ItemEffet>();
            Speed2Item_Effet = GameObject.Find("Item(Speed2)").GetComponent <ItemEffet>();
            IgnoreItem_Effet = GameObject.Find("Item(Ignore)").GetComponent <ItemEffet>();

            //Speed1Item_Effet = FindObjectOfType<Item_Box>();
            //Speed2Item_Effet = FindObjectOfType<Item_Box>();
            //IgnoreItem_Effet = FindObjectOfType<Item_Box>();

            //StartCoroutine(SpeedUpItem());
            //StartCoroutine(SpeedUpItem(0));
            //StartCoroutine(IgnoreItem());
        }
    void Start()
    {
        if (PhotonNetwork.LocalPlayer.NickName == "Player_1")
        {
            Animator_Player = GameObject.Find("avatar1").GetComponent <Animator>();
            spline_move     = GameObject.Find("avatar1").GetComponent <SWS.splineMove>();
        }
        else if (PhotonNetwork.LocalPlayer.NickName == "Player_2")
        {
            Animator_Player = GameObject.Find("avatar2").GetComponent <Animator>();
            spline_move     = GameObject.Find("avatar2").GetComponent <SWS.splineMove>();
        }

        AttributeObj_Space  = GameObject.Find("Attribute_Space");
        AttributeObj_Fire   = GameObject.Find("Attribute_Fire");
        AttributeObj_Peace  = GameObject.Find("Attribute_Peace");
        AttributeObj_Forest = GameObject.Find("Attribute_Forest");

        AttributeObj_Space.SetActive(false);
        AttributeObj_Fire.SetActive(false);
        AttributeObj_Peace.SetActive(false);
        AttributeObj_Forest.SetActive(false);

        Item1 = FindObjectOfType <ItemEffet>();
        Item2 = FindObjectOfType <ItemEffet>();
        Item3 = FindObjectOfType <ItemEffet>();

        Rand_Item      = Random.Range(1, 4);
        Rand_Attribute = Random.Range(1, 5);

        switch (Rand_Attribute)
        {
        case (int)ATTRIBUTE.eSpace:
            AttributeObj_Space.SetActive(true);
            AttributeFunc_Space();
            break;

        case (int)ATTRIBUTE.eFire:
            AttributeObj_Fire.SetActive(true);
            AttributeFunc_Fire();
            break;

        case (int)ATTRIBUTE.ePeace:
            AttributeObj_Peace.SetActive(true);
            AttributeFunc_Peace();
            break;

        case (int)ATTRIBUTE.eForest:
            AttributeObj_Forest.SetActive(true);
            AttributeFunc_Forest();
            break;
        }
    }
Exemplo n.º 3
0
    void Start()
    {
        Item1          = FindObjectOfType <ItemEffet>();
        Item2          = FindObjectOfType <ItemEffet>();
        Item3          = FindObjectOfType <ItemEffet>();
        Rand_Item      = Random.Range(1, 4);
        Rand_Attribute = 4;// Random.Range(1, 5);

        switch (Rand_Attribute)
        {
        case (int)ATTRIBUTE.eSpace:
        {
            AttributeObj_Space.SetActive(true);
            AttributeFunc_Space();
        }
        break;

        case (int)ATTRIBUTE.eFire:
        {
            AttributeObj_Fire.SetActive(true);
            AttributeFunc_Fire();
        }
        break;

        case (int)ATTRIBUTE.ePeace:
        {
            AttributeObj_Peace.SetActive(true);
            AttributeFunc_Peace();
        }
        break;

        case (int)ATTRIBUTE.eForest:
        {
            AttributeObj_Forest.SetActive(true);
            AttributeFunc_Forest();
        }
        break;
        }
    }
        //check for automatic initialization
        void Start()
        {
            IgnoreCheck    = false;
            isCol          = false;
            WayPointUpdate = false;
            start_fspeed   = speed;
            repeat_count   = 0;
            Item_CulTime   = 0.0f;
            Item_Time      = 0.0f;

            pathContainer = GameObject.Find("PlayerWayPoint1").GetComponent <PathManager>();
            Start_Number  = GameObject.Find("StartCount");
            Start_Count   = GameObject.Find("StartCount").GetComponent <StartCount>();
            Time_Count    = GameObject.Find("LapTime").GetComponent <TimeCount>();

            if (PhotonNetwork.LocalPlayer.NickName == "Player_1")
            {
                Player_Ani = GameObject.Find("avatar1").GetComponent <Animator>();
            }
            else if (PhotonNetwork.LocalPlayer.NickName == "Player_2")
            {
                Player_Ani = GameObject.Find("avatar2").GetComponent <Animator>();
            }

            Speed1Item_Effet = GameObject.FindGameObjectWithTag("Item2").GetComponent <ItemEffet>();
            Speed2Item_Effet = GameObject.FindGameObjectWithTag("Item").GetComponent <ItemEffet>();
            IgnoreItem_Effet = GameObject.FindGameObjectWithTag("Item1").GetComponent <ItemEffet>();

            //Speed1Item_Effet = FindObjectOfType<Item_Box>();
            //Speed2Item_Effet = FindObjectOfType<Item_Box>();
            //IgnoreItem_Effet = FindObjectOfType<Item_Box>();

            //StartCoroutine(SpeedUpItem());
            //StartCoroutine(SpeedUpItem(0));
            //StartCoroutine(IgnoreItem());
        }