//check for automatic initialization void Start() { IgnoreCheck = false; isCol = false; WayPointUpdate = false; start_fspeed = speed; repeat_count = 0; Player_fCol_count = 2.0f; Item_CulTime = 0.0f; Item_Time = 0.0f; Start_Number = GameObject.Find("StartCount"); Start_Count = GameObject.Find("StartCount").GetComponent <StartCount>(); Time_Count = GameObject.Find("LapTime").GetComponent <TimeCount>(); Player_Ani = GameObject.Find("avatar1").GetComponent <Animator>(); Speed1Item_Effet = GameObject.Find("Item(Speed1)").GetComponent <ItemEffet>(); Speed2Item_Effet = GameObject.Find("Item(Speed2)").GetComponent <ItemEffet>(); IgnoreItem_Effet = GameObject.Find("Item(Ignore)").GetComponent <ItemEffet>(); //Speed1Item_Effet = FindObjectOfType<Item_Box>(); //Speed2Item_Effet = FindObjectOfType<Item_Box>(); //IgnoreItem_Effet = FindObjectOfType<Item_Box>(); //StartCoroutine(SpeedUpItem()); //StartCoroutine(SpeedUpItem(0)); //StartCoroutine(IgnoreItem()); }
void Start() { if (PhotonNetwork.LocalPlayer.NickName == "Player_1") { Animator_Player = GameObject.Find("avatar1").GetComponent <Animator>(); spline_move = GameObject.Find("avatar1").GetComponent <SWS.splineMove>(); } else if (PhotonNetwork.LocalPlayer.NickName == "Player_2") { Animator_Player = GameObject.Find("avatar2").GetComponent <Animator>(); spline_move = GameObject.Find("avatar2").GetComponent <SWS.splineMove>(); } AttributeObj_Space = GameObject.Find("Attribute_Space"); AttributeObj_Fire = GameObject.Find("Attribute_Fire"); AttributeObj_Peace = GameObject.Find("Attribute_Peace"); AttributeObj_Forest = GameObject.Find("Attribute_Forest"); AttributeObj_Space.SetActive(false); AttributeObj_Fire.SetActive(false); AttributeObj_Peace.SetActive(false); AttributeObj_Forest.SetActive(false); Item1 = FindObjectOfType <ItemEffet>(); Item2 = FindObjectOfType <ItemEffet>(); Item3 = FindObjectOfType <ItemEffet>(); Rand_Item = Random.Range(1, 4); Rand_Attribute = Random.Range(1, 5); switch (Rand_Attribute) { case (int)ATTRIBUTE.eSpace: AttributeObj_Space.SetActive(true); AttributeFunc_Space(); break; case (int)ATTRIBUTE.eFire: AttributeObj_Fire.SetActive(true); AttributeFunc_Fire(); break; case (int)ATTRIBUTE.ePeace: AttributeObj_Peace.SetActive(true); AttributeFunc_Peace(); break; case (int)ATTRIBUTE.eForest: AttributeObj_Forest.SetActive(true); AttributeFunc_Forest(); break; } }
void Start() { Item1 = FindObjectOfType <ItemEffet>(); Item2 = FindObjectOfType <ItemEffet>(); Item3 = FindObjectOfType <ItemEffet>(); Rand_Item = Random.Range(1, 4); Rand_Attribute = 4;// Random.Range(1, 5); switch (Rand_Attribute) { case (int)ATTRIBUTE.eSpace: { AttributeObj_Space.SetActive(true); AttributeFunc_Space(); } break; case (int)ATTRIBUTE.eFire: { AttributeObj_Fire.SetActive(true); AttributeFunc_Fire(); } break; case (int)ATTRIBUTE.ePeace: { AttributeObj_Peace.SetActive(true); AttributeFunc_Peace(); } break; case (int)ATTRIBUTE.eForest: { AttributeObj_Forest.SetActive(true); AttributeFunc_Forest(); } break; } }
//check for automatic initialization void Start() { IgnoreCheck = false; isCol = false; WayPointUpdate = false; start_fspeed = speed; repeat_count = 0; Item_CulTime = 0.0f; Item_Time = 0.0f; pathContainer = GameObject.Find("PlayerWayPoint1").GetComponent <PathManager>(); Start_Number = GameObject.Find("StartCount"); Start_Count = GameObject.Find("StartCount").GetComponent <StartCount>(); Time_Count = GameObject.Find("LapTime").GetComponent <TimeCount>(); if (PhotonNetwork.LocalPlayer.NickName == "Player_1") { Player_Ani = GameObject.Find("avatar1").GetComponent <Animator>(); } else if (PhotonNetwork.LocalPlayer.NickName == "Player_2") { Player_Ani = GameObject.Find("avatar2").GetComponent <Animator>(); } Speed1Item_Effet = GameObject.FindGameObjectWithTag("Item2").GetComponent <ItemEffet>(); Speed2Item_Effet = GameObject.FindGameObjectWithTag("Item").GetComponent <ItemEffet>(); IgnoreItem_Effet = GameObject.FindGameObjectWithTag("Item1").GetComponent <ItemEffet>(); //Speed1Item_Effet = FindObjectOfType<Item_Box>(); //Speed2Item_Effet = FindObjectOfType<Item_Box>(); //IgnoreItem_Effet = FindObjectOfType<Item_Box>(); //StartCoroutine(SpeedUpItem()); //StartCoroutine(SpeedUpItem(0)); //StartCoroutine(IgnoreItem()); }