public virtual void UIFlowStatusChanged(Invert.StateMachine.State arg1) { if (arg1 is UILogin) { this.OnUILogin(); } if (arg1 is UILobby) { this.OnUILobby(); } if (arg1 is UIRoom) { this.OnUIRoom(); } }
public override void UIFlowStatusChanged(Invert.StateMachine.State arg1) { base.UIFlowStatusChanged(arg1); }
public override void StatusChanged(Invert.StateMachine.State arg1) { PlayingCanvasNode.SetActive(false); base.StatusChanged(arg1); }
public override void SelectedStatusChanged(Invert.StateMachine.State arg1) { base.SelectedStatusChanged(arg1); }