Beispiel #1
0
 public virtual void UIFlowStatusChanged(Invert.StateMachine.State arg1)
 {
     if (arg1 is UILogin)
     {
         this.OnUILogin();
     }
     if (arg1 is UILobby)
     {
         this.OnUILobby();
     }
     if (arg1 is UIRoom)
     {
         this.OnUIRoom();
     }
 }
Beispiel #2
0
 public override void UIFlowStatusChanged(Invert.StateMachine.State arg1)
 {
     base.UIFlowStatusChanged(arg1);
 }
Beispiel #3
0
        public override void StatusChanged(Invert.StateMachine.State arg1)
        {
            PlayingCanvasNode.SetActive(false);

            base.StatusChanged(arg1);
        }
Beispiel #4
0
 public override void SelectedStatusChanged(Invert.StateMachine.State arg1)
 {
     base.SelectedStatusChanged(arg1);
 }