private void Awake() { _thisGamObj = gameObject; _thisTransform = transform; _rigidbody = GetComponent <Rigidbody2D>(); _inventory = GameObject.Find("PlayerOLD").GetComponent <InventoryOLD>(); }
private void Awake() { _renderer = GetComponent <SpriteRenderer>(); _selfTransform = GetComponent <Transform>(); _playerTransform = GameObject.Find("PlayerOLD").transform; _UI_Panel = GameObject.Find("TooltipPanelOLD").GetComponent <UI_Update>(); _itemDisplay = GetComponent <ItemDisplay>(); _inventory = _playerTransform.GetComponent <InventoryOLD>(); }
private void Awake() { _camera = Camera.main; _xRefResolution = GameObject.Find("Canvas").GetComponent <CanvasScaler>().referenceResolution.x; _RTSelf = GetComponent <RectTransform>(); _RTInventoryPanel = GameObject.Find("InventoryOLD").GetComponent <RectTransform>(); _imgSelf = GetComponent <Image>(); _imgSlotForDrag = RT_slotForDrag.GetComponent <Image>(); _UI_Panel = GameObject.Find("TooltipPanelOLD").GetComponent <UI_Update>(); _inventory = GameObject.Find("PlayerOLD").GetComponent <InventoryOLD>(); }
private void Awake() { _thisGamObj = gameObject; _thisTransform = transform; _spriteRend = GetComponent <SpriteRenderer>(); if (tileEnvironment.id != 0) { _rigidbody = GetComponent <Rigidbody2D>(); } _selfHighlighting = GetComponent <ColorHighlightingEnvironment>(); _inventory = GameObject.Find("PlayerOLD").GetComponent <InventoryOLD>(); }
private void Awake() { _player = _player == null?GetComponent <PlayerOLD>() : _player; if (_player == null) { Debug.LogError("Скрипт 'Player' не установлен на контроллер"); } _inventory = _inventory == null?GetComponent <InventoryOLD>() : _inventory; if (_inventory == null) { Debug.LogError("Скрипт 'Inventory' не установлен на контроллер"); } }