Exemplo n.º 1
0
            public void Build(ToolpathSet toolpaths, Interval1d zrange, double cellSize = 2.0)
            {
                segments = new DVector <Segment2d>();
                grid     = new SegmentHashGrid2d <int>(cellSize, -1);

                Action <LinearToolpath3 <PrintVertex> > processPathF = (polyPath) => {
                    if (polyPath.Type != ToolpathTypes.Deposition || polyPath.IsPlanar == false)
                    {
                        return;
                    }
                    if ((polyPath.TypeModifiers & FillTypeFlags.OutermostShell) == 0)
                    {
                        return;
                    }
                    Vector3d v0 = polyPath.Start.Position;
                    Vector3d v1 = polyPath.End.Position;
                    if (zrange.Contains(v0.z) == false || zrange.Contains(v1.z) == false)
                    {
                        return;
                    }
                    append_path(polyPath, cellSize);
                };

                process_linear_paths(toolpaths, processPathF);
            }
        public List <PolyLine2d> GetPolylinesForLayer(int layer)
        {
            ToolpathSet pathSetIn = Paths;

            SKColor    extrudeColor = SkiaUtil.Color(0, 0, 0, 255);
            Interval1d layer_zrange = Layers.GetLayerZInterval(layer);

            List <PolyLine2d> polylines = new List <PolyLine2d>();

            Action <LinearToolpath3 <PrintVertex> > drawPath3F = (polyPath) => {
                Vector3d v0 = polyPath.Start.Position;
                if (layer_zrange.Contains(v0.z) == false)
                {
                    return;
                }
                if (polyPath.Type != ToolpathTypes.Deposition)
                {
                    return;
                }

                PolyLine2d pline = new PolyLine2d();
                for (int i = 0; i < polyPath.VertexCount; ++i)
                {
                    pline.AppendVertex(polyPath[i].Position.xy);
                }

                polylines.Add(pline);
            };

            ProcessLinearPaths(pathSetIn, drawPath3F);

            return(polylines);
        }
Exemplo n.º 3
0
        public override bool CheckVisibility(ref Frame3f curFrameW, ref Vector3d eyePosW)
        {
            Vector3d axis   = curFrameW.GetAxis(nTranslationAxis);
            Vector3d eyevec = (eyePosW - curFrameW.Origin).Normalized;
            double   dot    = axis.Dot(eyevec);

            return(CosVisibilityRange.Contains(dot));
        }
Exemplo n.º 4
0
        void compute_toolpath_polylines()
        {
            Func <Vector3d, byte> LayerFilterF = (v) => { return(255); };

            Vector3d   origin = BedOrigin;
            Interval1d zrange = ZInterval;

            double width         = Settings.Machine.NozzleDiamMM;
            float  extrude_width = (float)width / 2;
            float  travel_width  = (float)width / 3;

            Polylines.Clear();      // should already be empty, no?

            Action <LinearToolpath3 <PrintVertex> > drawPath3F = (polyPath) => {
                Vector3d v0 = polyPath.Start.Position;

                // LAYER FILTER
                if (zrange.Contains(v0.z) == false)
                {
                    return;
                }

                byte layer_alpha = LayerFilterF(v0);
                if (layer_alpha == 0)
                {
                    return;
                }
                bool is_below = (layer_alpha < 255);

                fMaterial mat = CCMaterials.PathMaterial_Default;
                float     w   = 0.1f;
                if (polyPath.Type == ToolpathTypes.Deposition)
                {
                    if ((polyPath.TypeModifiers & FillTypeFlags.SupportMaterial) != 0)
                    {
                        mat = CCMaterials.PathMaterial_Support;
                    }
                    else
                    {
                        mat = CCMaterials.PathMaterial_Extrude;
                    }
                    w = extrude_width;
                }
                else if (polyPath.Type == ToolpathTypes.Travel)
                {
                    mat = CCMaterials.PathMaterial_Travel;
                    w   = travel_width;
                }
                else if (polyPath.Type == ToolpathTypes.PlaneChange)
                {
                    mat = CCMaterials.PathMaterial_PlaneChange;
                    w   = travel_width;
                }
                else
                {
                    //
                }
                // todo layer alpha...
                //paint.Color = SkiaUtil.Color(paint.Color, layer_alpha);
                if (is_below)
                {
                    w *= 6;
                }
                fPolylineGameObject path = make_path(polyPath, mat, w, origin);

                Polylines.Add(path);
            };

            process_linear_paths(Toolpaths, drawPath3F);

            foreach (fPolylineGameObject go in Polylines)
            {
                AppendNewGO(go, parentGO, false);
                go.SetLayer(FPlatform.WidgetOverlayLayer);
            }
        }