protected virtual void LateUpdate()
    {
        // TODO: This works, so make cast animations based off it
        //if (casting != null)
        //transform.FindRecursively("hips").Translate(0F, .25F, 0F);

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            InterfaceController ic = InterfaceController.GetInstance();

            if (ic && (ic.IsInterfaceOpen(InterfaceController.Side.LEFT) || ic.IsInterfaceOpen(InterfaceController.Side.RIGHT)))
            {
                ic.CloseInterface(InterfaceController.Side.LEFT);
                ic.CloseInterface(InterfaceController.Side.RIGHT);
            }
            else if (casting != null)
            {
                casting = null;
                return;
            }
            else
            {
                TargetTracker.target = null;
                return;
            }
        }
    }
    protected override void Start()
    {
        base.Start();

        PauseController.canPauseFunc = () =>
        {
            InterfaceController ic = InterfaceController.GetInstance();
            if (ic && (ic.IsInterfaceOpen(InterfaceController.Side.LEFT) || ic.IsInterfaceOpen(InterfaceController.Side.RIGHT)))
            {
                return(false);
            }

            if (casting != null)
            {
                return(false);
            }

            if (TargetTracker.target != null)
            {
                return(false);
            }

            return(true);
        };
    }
Exemplo n.º 3
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.I))
     {
         InterfaceController.GetInstance().OpenInterface(interfaceInventory);
     }
     else if (Input.GetKeyDown(KeyCode.J))
     {
         InterfaceController.GetInstance().OpenInterface(interfaceStats);
     }
 }
Exemplo n.º 4
0
    private void Awake()
    {
        InterfaceController controller = InterfaceController.GetInstance();

        if (controller)
        {
            cursorSlot = controller.GetCursorSlot();
        }

        RectTransform rect = (transform as RectTransform);

        rect.localScale = new Vector3(1, 1, 1);

        rect.anchorMin = new Vector2(0, 0);
        rect.anchorMax = rect.anchorMin;

        rect.sizeDelta = new Vector2(SLOT_SIZE, SLOT_SIZE);

        GameObject lbl = new GameObject("label");

        lbl.AddComponent <RectTransform>().SetParent(rect, false);

        labelText               = lbl.AddComponent <Text>();
        labelText.fontSize      = 14;
        labelText.alignment     = TextAnchor.MiddleCenter;
        labelText.raycastTarget = false;
        labelText.font          = Resources.GetBuiltinResource <Font>("Arial.ttf");

        RectTransform fg = new GameObject("item").AddComponent <RectTransform>();

        fg.SetParent(transform, false);

        fg.localScale = new Vector3(1, 1, 1);

        fg.anchorMin = new Vector2(0, 0);
        fg.anchorMax = new Vector2(1, 1);

        fg.anchoredPosition = new Vector2(0, 0);
        fg.sizeDelta        = new Vector2(0, 0);

        foreground = fg.gameObject.AddComponent <Image>();
        foreground.raycastTarget = false;

        GameObject numberBackground = new GameObject("numberBackground");

        numberBackground.AddComponent <RectTransform>().SetParent(fg, false);

        Image numberBg = numberBackground.AddComponent <Image>();

        numberBg.color         = new Color(0F, 0F, 0F, .75F);
        numberBg.raycastTarget = false;

        RectTransform bgRect = numberBackground.GetComponent <RectTransform>();

        bgRect.anchorMin = new Vector2(0F, 0F);
        bgRect.anchorMax = bgRect.anchorMin;
        bgRect.pivot     = new Vector2(0F, 0F);
        bgRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 24F);
        bgRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, SLOT_SIZE);

        GameObject num = new GameObject("number");

        count           = num.AddComponent <Text>();
        count.font      = Resources.GetBuiltinResource <Font>("Arial.ttf");
        count.fontSize  = 24;
        count.alignment = TextAnchor.MiddleCenter;
        count.transform.SetParent(numberBackground.transform, false);
        count.raycastTarget = false;

        RefreshSlot();

        if (isDummy)
        {
            return;
        }

        rect.anchoredPosition = new Vector2(x, y);

        background       = gameObject.AddComponent <Image>();
        background.color = color;
    }