Exemplo n.º 1
0
    void ScanForInteractiveObject()
    {
        Interactive hitObject     = null;
        Vector3     startLocation = this.transform.position;
        RaycastHit  hit;

        if (Physics.Raycast(transform.position, transform.forward, out hit, 100f))
        {
            hitObject = hit.collider.GetComponent <Interactive>();

            if (hitObject != null)
            {
                hitObject.LookedAt("Player is viewing interactive object");
            }
        }
    }