private void Interactive_StateChanged(object sender, StateChangedEventArgs args)
        {
            if (args.NewState == InteractiveState.interactive_ready)
            {
                Interactive.CreateGroup("drawing", "drawing");

                //var groups = await Interactive.GetGroupsAsync();

                //System.Diagnostics.Debug.WriteLine("Groups: " + string.Join(", ", from item in groups
                //                                                                  select item.Id));
            }
        }