private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag(interactableTag)) { InteractionTrigger interAux = other.gameObject.GetComponent <InteractionTrigger>(); if (interAux.autoReact) { interAux.React(); } else if (!interactionTriggersInRange.Exists(x => x.GetInstanceID() == interAux.GetInstanceID())) { interactionTriggersInRange.Add(interAux); Debug.Log("Interactable Added"); } } }