private void OnActivationOver() { GameInput.CaptureInput(false); artifactAssembled = true; pickupArtifactTrigger.GetComponent <BoxCollider>().enabled = true; artifactActivator.GetComponentInChildren <AudioSource>().Play(); }
private void OnActivationOver() { GameInput.CaptureInput(false); artifactAssembled = true; pickupArtifactTrigger.GetComponent <BoxCollider>().enabled = true; artifactActivator.GetComponentInChildren <AudioSource>().Play(); }