public void map(Trigger trigger)
        {
            var pressedStatus = getPressedStatus(trigger.Movement);
            int x             = 0;

            for (int i = 0; i < pressedStatus.Length; ++i)
            {
                if (previousPressed[i] && !pressedStatus[i])
                {
                    if (i == 0)
                    {
                        x = 1;
                        InputInterface.SendMouseClick(InputInterface.MOUSEEVENTF.RIGHTUP);
                    }
                    else
                    {
                        if (i == 1)
                        {
                            x = 2;
                            InputInterface.SendMouseClick(InputInterface.MOUSEEVENTF.LEFTUP);
                        }
                    }
                }


                if (!previousPressed[i] && pressedStatus[i])
                {
                    if (i == 0)
                    {
                        x = 3;
                        //System.Windows.Forms.MessageBox.Show("ClickRight");
                        InputInterface.SendMouseClick(InputInterface.MOUSEEVENTF.RIGHTDOWN);
                    }
                    else
                    {
                        if (i == 1)
                        {
                            x = 4;
                            InputInterface.SendMouseClick(InputInterface.MOUSEEVENTF.LEFTDOWN);
                        }
                    }
                }
            }

            update(pressedStatus);

            //if(x != 0)
            //    System.Windows.Forms.MessageBox.Show("" + x);
        }
        //TODO: Aktion beim Klick variabel maachen
        public void map(AnalogStick stick)
        {
            var m = getMouseMovement(stick);

            InputInterface.MoveMouse(m[0], m[1]);

            if (stick.Clicked && !previousClicked)
            {
                InputInterface.SendMouseClick(InputInterface.MOUSEEVENTF.LEFTDOWN);
            }

            if (!stick.Clicked && previousClicked)
            {
                InputInterface.SendMouseClick(InputInterface.MOUSEEVENTF.LEFTUP);
            }

            update(stick);
        }