private void DLG_Main_KeyDown(object sender, KeyEventArgs e) { _ii.PushInputToInterface(e, true); if (e.KeyCode == Keys.M) { if (_enemyOne._currentFireMode == EnemyOne._shootingMode.TripleShot) { _enemyOne._currentFireMode = EnemyOne._shootingMode.Normal; } else { _enemyOne._currentFireMode = EnemyOne._shootingMode.TripleShot; } if (_enemyTwo._currentFireMode == EnemyTwo._shootingMode.TripleShot) { _enemyTwo._currentFireMode = EnemyTwo._shootingMode.Normal; } else { _enemyTwo._currentFireMode = EnemyTwo._shootingMode.TripleShot; } } }