Exemplo n.º 1
0
 void Awake()
 {
     camera              = GameObject.Find("Camera");
     Yaw                 = 0f;
     player              = gameObject;
     IA                  = camera.GetComponent <InputAgregator>();
     IA.OnMove          += move;
     IA.OnRotateToLeft  += rotateLeft;
     IA.OnRotateToRight += rotateRight;
     IA.OnRotateToBack  += rotateBack;
 }
Exemplo n.º 2
0
 private void Awake()
 {
     Read();
     camera = GameObject.Find("Camera").transform;
     IA     = GameObject.Find("Camera").GetComponent <InputAgregator>();
     Debug.Log("IA " + IA);
     R_blockType         = 2;
     RMOVABLE            = false;
     IA.OnMoveForwardRB += pushBlockToForward;
     IA.OnMoveBackRB    += pushBlockToBack;
     IA.OnMoveLeftRB    += pushBlockToLeft;
     IA.OnMoveRightRB   += pushBlockToRight;
     IA.OnMoveUpRB      += pushBlockToUp;
     IA.OnMoveDownRB    += pushBlockToDown;
     IA.OnBlockAdd      += redactorBlockAdd;
     IA.OnBlockDelete   += redactorBlockDelete;
     IA.OnBlockChanged  += redactorBlockChanged;
 }