void Awake() { camera = GameObject.Find("Camera"); Yaw = 0f; player = gameObject; IA = camera.GetComponent <InputAgregator>(); IA.OnMove += move; IA.OnRotateToLeft += rotateLeft; IA.OnRotateToRight += rotateRight; IA.OnRotateToBack += rotateBack; }
private void Awake() { Read(); camera = GameObject.Find("Camera").transform; IA = GameObject.Find("Camera").GetComponent <InputAgregator>(); Debug.Log("IA " + IA); R_blockType = 2; RMOVABLE = false; IA.OnMoveForwardRB += pushBlockToForward; IA.OnMoveBackRB += pushBlockToBack; IA.OnMoveLeftRB += pushBlockToLeft; IA.OnMoveRightRB += pushBlockToRight; IA.OnMoveUpRB += pushBlockToUp; IA.OnMoveDownRB += pushBlockToDown; IA.OnBlockAdd += redactorBlockAdd; IA.OnBlockDelete += redactorBlockDelete; IA.OnBlockChanged += redactorBlockChanged; }