internal static void DoPriestArms() { Init.CheckTierPriest(); if (ObjectManager.LocalPlayer.InCombat) { Priest.DoCombatPriestArms(); return; } Priest.DoPreCombatPriest(); }
internal static void DoPriestArms() { Init.CheckTierPriest(); if (ObjectManager.LocalPlayer.InCombat) { Priest.DoCombatPriestArms(); return; } Priest.DoPreCombatPriest(); }