void Start()
 {
     inimigoBasicoVida   = GetComponent <InimigoBasicoVida>();
     enemyAnimator       = GetComponent <Animator>();
     enemyRigidBody2D    = GetComponent <Rigidbody2D>();
     enemySpriteRenderer = GetComponent <SpriteRenderer>();
     StartCoroutine("Voltar");
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
 }
    void Start()
    {
        enemyAnimator       = GetComponent <Animator>();
        sliderJoint2        = GetComponent <SliderJoint2D>();
        tempMotor           = sliderJoint2.motor;
        enemySpriteRenderer = GetComponent <SpriteRenderer>();
        inimigoBasicoVida   = GetComponent <InimigoBasicoVida>();
        _myGameController   = FindObjectOfType(typeof(MyGameController)) as MyGameController;

        if (tempMotor.motorSpeed < 0)
        {
            dir = false;
        }
        else if (tempMotor.motorSpeed >= 0)
        {
            dir = true;
        }
    }