void Start() { inimigoBasicoVida = GetComponent <InimigoBasicoVida>(); enemyAnimator = GetComponent <Animator>(); enemyRigidBody2D = GetComponent <Rigidbody2D>(); enemySpriteRenderer = GetComponent <SpriteRenderer>(); StartCoroutine("Voltar"); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; }
void Start() { enemyAnimator = GetComponent <Animator>(); sliderJoint2 = GetComponent <SliderJoint2D>(); tempMotor = sliderJoint2.motor; enemySpriteRenderer = GetComponent <SpriteRenderer>(); inimigoBasicoVida = GetComponent <InimigoBasicoVida>(); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; if (tempMotor.motorSpeed < 0) { dir = false; } else if (tempMotor.motorSpeed >= 0) { dir = true; } }