void Awake() { Debug.Log("Awaking Setup"); Config config = new Config(); config.set("servers.main", "ws://127.0.0.1:4567/socket.io/?EIO=4&transport=websocket"); application = App.getInstance(); application.serviceManager.setConfig(config); }
void Awake() { Debug.Log("Awaking Setup"); Config config = new Config(); application = App.getInstance(); application.serviceManager.setConfig(config); UnityEngine.Application.runInBackground = true; mainServer = application.serviceManager.get <MainServer>() as MainServer; mainServer.SetSocketIO(socketIO); }
void Awake() { application = App.getInstance(); EventManager eventManager = application.eventManager; eventManager.AddListener <LoginSuccessfulEvent>(this.OnLoginSuccessful); eventManager.AddListener <PlayerJumpedToStarEvent>(this.OnPlayJumpToStar); eventManager.AddListener <PlayerLandOnStarEvent>(this.OnPlayLandOnStar); eventManager.AddListener <PlayerDepartFromStarEvent>(this.OnPlayerDepartFromStar); eventManager.AddListener <PlayerBoughtResourceEvent>(this.OnPlayerBoughtResource); eventManager.AddListener <PlayerSoldResourceEvent>(this.OnPlayerSoldResource); }
void Awake() { application = App.getInstance(); eventManager = application.eventManager; eventManager.AddListener <ApplicationFinishedLoadingEvent>(this.OnApplicationReady); eventManager.AddListener <LoginSuccessfulEvent>(this.OnLoginSuccessful); eventManager.AddListener <LogoutSuccessfulEvent>(this.OnLogoutSuccessful); eventManager.AddListener <PlayerOrbitStarEvent>(this.OnPlayerOrbitStar); eventManager.AddListener <PlayerJumpEvent>(this.OnPlayerJump); eventManager.AddListener <PlayerLandOnStarEvent>(this.OnPlayerLandOnStar); eventManager.AddListener <PlayerDepartFromStarEvent>(this.OnPlayerExitStarMenu); eventManager.AddListener <PlayerOpenedMarketEvent>(this.OnPlayerOpenMarket); eventManager.AddListener <PlayerExitMarketEvent>(this.OnPlayerExitMarket); }