Beispiel #1
0
        void Awake()
        {
            Debug.Log("Awaking Setup");
            Config config = new Config();

            config.set("servers.main", "ws://127.0.0.1:4567/socket.io/?EIO=4&transport=websocket");
            application = App.getInstance();
            application.serviceManager.setConfig(config);
        }
Beispiel #2
0
        void Awake()
        {
            Debug.Log("Awaking Setup");
            Config config = new Config();

            application = App.getInstance();
            application.serviceManager.setConfig(config);
            UnityEngine.Application.runInBackground = true;
            mainServer = application.serviceManager.get <MainServer>() as MainServer;
            mainServer.SetSocketIO(socketIO);
        }
Beispiel #3
0
        void Awake()
        {
            application = App.getInstance();
            EventManager eventManager = application.eventManager;

            eventManager.AddListener <LoginSuccessfulEvent>(this.OnLoginSuccessful);
            eventManager.AddListener <PlayerJumpedToStarEvent>(this.OnPlayJumpToStar);
            eventManager.AddListener <PlayerLandOnStarEvent>(this.OnPlayLandOnStar);
            eventManager.AddListener <PlayerDepartFromStarEvent>(this.OnPlayerDepartFromStar);
            eventManager.AddListener <PlayerBoughtResourceEvent>(this.OnPlayerBoughtResource);
            eventManager.AddListener <PlayerSoldResourceEvent>(this.OnPlayerSoldResource);
        }
Beispiel #4
0
 void Awake()
 {
     application  = App.getInstance();
     eventManager = application.eventManager;
     eventManager.AddListener <ApplicationFinishedLoadingEvent>(this.OnApplicationReady);
     eventManager.AddListener <LoginSuccessfulEvent>(this.OnLoginSuccessful);
     eventManager.AddListener <LogoutSuccessfulEvent>(this.OnLogoutSuccessful);
     eventManager.AddListener <PlayerOrbitStarEvent>(this.OnPlayerOrbitStar);
     eventManager.AddListener <PlayerJumpEvent>(this.OnPlayerJump);
     eventManager.AddListener <PlayerLandOnStarEvent>(this.OnPlayerLandOnStar);
     eventManager.AddListener <PlayerDepartFromStarEvent>(this.OnPlayerExitStarMenu);
     eventManager.AddListener <PlayerOpenedMarketEvent>(this.OnPlayerOpenMarket);
     eventManager.AddListener <PlayerExitMarketEvent>(this.OnPlayerExitMarket);
 }