Exemplo n.º 1
0
    private void DoGenerateWangTile()
    {
        Texture2D tex = ImageQuiltingTool.DoQuiltingWangTileImage(m_src, m_tileSize);

        EditorUtility.ClearProgressBar();
        SaveTexture(tex);
    }
Exemplo n.º 2
0
    private void DoQuilting()
    {
        Stopwatch sw = new Stopwatch();

        sw.Start();
        Texture2D tex = ImageQuiltingTool.DoImageQuilting(m_src, m_targetImageSize, m_tileSize);

        sw.Stop();
        //TimeSpan ts = sw.Elapsed;
        UnityEngine.Debug.Log("run time:" + sw.ElapsedMilliseconds);
        EditorUtility.ClearProgressBar();
        SaveTexture(tex);
    }