private void DoGenerateWangTile() { Texture2D tex = ImageQuiltingTool.DoQuiltingWangTileImage(m_src, m_tileSize); EditorUtility.ClearProgressBar(); SaveTexture(tex); }
private void DoQuilting() { Stopwatch sw = new Stopwatch(); sw.Start(); Texture2D tex = ImageQuiltingTool.DoImageQuilting(m_src, m_targetImageSize, m_tileSize); sw.Stop(); //TimeSpan ts = sw.Elapsed; UnityEngine.Debug.Log("run time:" + sw.ElapsedMilliseconds); EditorUtility.ClearProgressBar(); SaveTexture(tex); }