Exemplo n.º 1
0
        public static async Task <bool> VengefulRush(bool aoe = false)
        {
            if (!aoe)
            {
                // single target

                if (HS.HavocVengefulReatreatSingleTarget && HS.HavocFelRushSingleTarget)
                {
                    // make sure we can even use this
                    if (!S.OnCooldown(SB.VengefulRetreat) && FelRushCheckCharge(true))
                    {
                        // Vengeful is ready and FelRush is ready (or almost)
                        await S.Cast(SB.VengefulRetreat, C.CombatColor, addLog : "VengefulRush", sleep : false);

                        await Coroutine.Sleep(100);

                        await Coroutine.Sleep(Styx.CommonBot.SpellManager.GlobalCooldownLeft);

                        await S.Cast(SB.FelRush, C.CombatColor, addLog : "VengefulRush", sleep : false);

                        return(true);
                    }
                }
                return(false);
            }
            else
            {
                // aoe
                if (HS.HavocVengefulReatreatAoe && HS.HavocFelRushAoe)
                {
                    // make sure we can even use this
                }
            }
            return(false);
        }
Exemplo n.º 2
0
        public static async Task <bool> AoEDashing(int count)
        {
            #region Multi-Target Fel Rush
            // use this in combination with vengeful retreat
            if (await S.GCD(SB.FelRush, C.CombatColor,
                            HS.HavocFelRushAoe &&
                            !S.OnCooldown(SB.VengefulRetreat) &&
                            T.HavocFelMastery &&
                            Me.CurrentTarget.Distance <= 18, "AoED", sleep: false))
            {
                return(true);
            }

            // use to engage
            if (await S.GCD(SB.FelRush, C.CombatColor,
                            HS.HavocFelRushAoe &&
                            !S.OnCooldown(SB.VengefulRetreat) &&
                            T.HavocFelMastery &&
                            Me.CurrentTarget.Distance <= 18, "AoED", sleep: false))
            {
                return(true);
            }
            #endregion

            return(false);
        }
Exemplo n.º 3
0
        public static async Task <bool> RushST()
        {
            if (!Me.IsWithinMeleeRangeOf(CurrentTarget))
            {
                return(false);
            }
            // only use if we have FelRush available and Vengeful Retreat is not available
            if (!S.OnCooldown(SB.FelRush) && S.OnCooldown(SB.VengefulRetreat))
            {
                WoWMovement.Move(WoWMovement.MovementDirection.Backwards, 500);
                WoWMovement.Move(WoWMovement.MovementDirection.JumpAscend, 500);
                S.Cast2(SB.FelRush, C.CombatColor, HS.HavocFelRushSingleTarget, "RushST");
                await Coroutine.Yield();

                return(true);
            }
            return(false);
        }
Exemplo n.º 4
0
        /// <summary>
        /// this is the opening rotation for single target. Once activated, it will continue to use these abilities until it has been fulfilled and then reset again.
        /// </summary>
        /// <returns></returns>
        public static async Task <bool> OpeningRotationSingleTarget()
        {
            //L.debugLog("UseRotation:" + (!useOpenRotation).ToString() + ", FelRushOnPull:" + (HS.HavocFelRushOnPull).ToString() + ", UseMetaCd:" + UseMetamorphosisCD(false).ToString() + ", FRMaxCharges:" + S.MaxChargesAvailable(SB.FelRush).ToString() + ", FRChargesNoFelMastery:" + (S.GetSpellChargeInfo(SB.FelRush).ChargesLeft >= 1 && !T.HavocFelMastery).ToString() + ", MetaCD:" + (!S.OnCooldown(SB.MetamorphosisSpell)).ToString());

            if ((useOpenRotation && (openRotationTimeout.ElapsedMilliseconds > 5000 && openingRotationSkillsUsed != OpenerSteps.FuryBuilder) || openRotationTimeout.ElapsedMilliseconds > 10000 && openingRotationSkillsUsed == OpenerSteps.FuryBuilder))
            {
                useOpenRotation           = false;
                openingRotationSkillsUsed = OpenerSteps.None;
                L.infoLog("Opener Rotation timed out.", C.InfoColor);
                return(false);
            }



            if (!useOpenRotation && (HS.HavocFelRushOnPull && UseMetamorphosisCD(false) &&
                                     (S.MaxChargesAvailable(SB.FelRush) ||                                      // make sure we have max charges saved up.
                                      (S.GetSpellChargeInfo(SB.FelRush).ChargesLeft >= 1 && !T.HavocFelMastery) // also check for 1 charge if no fel mastery.
                                     ) &&
                                     !S.OnCooldown(SB.MetamorphosisSpell) &&                                    // make sure metamorphosis is not on cd.
                                     CurrentTarget.Distance < 25))                                              // make sure we aren't too far away.
            {
                L.infoLog("Ready for Havoc Single Target Opener: " + openingRotationSkillsUsed, C.HavocOpenerColor);
                useOpenRotation           = true;
                openingRotationSkillsUsed = OpenerSteps.InitialFelRush;
                openRotationTimeout.Restart();
                return(true);
            }

            if (useOpenRotation)
            {
                //L.debugLog(openingRotationSkillsUsed.ToString());
                if (openingRotationSkillsUsed == OpenerSteps.InitialFelRush)
                {
                    // we haven't used an ability yet for opener, let's fel rush
                    if (await S.GCD(SB.FelRush, C.HavocOpenerColor, CurrentTarget.Distance <= 15 && Me.IsSafelyFacing(CurrentTarget), "Opener 1"))
                    {
                        openingRotationSkillsUsed = OpenerSteps.FelMasteryFelRush;
                        openRotationTimeout.Restart();
                        return(true);
                    }
                }

                if (openingRotationSkillsUsed == OpenerSteps.FelMasteryFelRush)
                {
                    //L.debugLog("Made it to FelMasteryFelRush : HasFelMastery:" + T.HavocFelMastery + ", HasMomentum: " + Me.HasAnyAura("Momentum"));
                    if (await S.GCD(SB.FelRush, C.HavocOpenerColor,
                                    T.HavocFelMastery && NeedMomentum(), "Opener 2 - Fel Mastery 2nd Fel Rush"))
                    {
                        openingRotationSkillsUsed = OpenerSteps.FuryBuilder;
                        openRotationTimeout.Restart();
                        return(true);
                    }
                    // if we don't have fel mastery talent, just bump the rotation.
                    // really should have it, but just in case someone thinks they know better ;]
                    if (!T.HavocFelMastery)
                    {
                        L.combatLog("Skipping Opener 2; No Fel Mastery talent", C.HavocOpenerColor);
                        openingRotationSkillsUsed = OpenerSteps.FuryBuilder;
                        openRotationTimeout.Restart();
                        return(true);
                    }
                }

                if (openingRotationSkillsUsed == OpenerSteps.FuryBuilder)
                {
                    if (await S.GCD(SB.DemonsBite, C.HavocOpenerColor, !T.HavocDemonBlades, "Opener 3, building Fury"))
                    {
                        return(true);
                    }


                    // if we have demon blades, we want to passively get <=20 missing fury.
                    if (T.HavocDemonBlades && C.MissingPower > 20)
                    {
                        L.combatLog("Opener 3, passively building fury", C.HavocOpenerColor);
                    }
                    if (C.MissingPower <= 20)
                    {
                        openingRotationSkillsUsed = OpenerSteps.FaceAwayFromTarget;
                        return(true);
                    }
                }

                // make sure we have max charges saved up.
                if (openingRotationSkillsUsed == OpenerSteps.FaceAwayFromTarget)
                {
                    // we don't want to be safely facing
                    if (Me.IsSafelyFacing(CurrentTarget.Location))
                    {
                        await FaceAwayFromTarget();

                        openingRotationSkillsUsed = OpenerSteps.VengefulRetreat;
                    }
                }
                //if (openingRotationSkillsUsed == OpenerSteps.VengefulRetreat && !Me.IsSafelyFacing(CurrentTarget))
                //{
                //    // wait until you are safely facing.
                //    return true;
                //}

                if (openingRotationSkillsUsed == OpenerSteps.VengefulRetreat && !Me.IsSafelyFacing(CurrentTarget.Location))
                {
                    if (await S.Cast(SB.VengefulRetreat, C.HavocOpenerColor, T.HavocPrepared || T.HavocMomentum, "Opener 4"))
                    {
                        openingRotationSkillsUsed = OpenerSteps.Nemesis;
                        return(true);
                    }
                }

                if (openingRotationSkillsUsed == OpenerSteps.Nemesis)
                {
                    if (await S.Cast(SB.Nemesis, C.HavocOpenerColor, T.HavocNemesis, "Opener 5"))
                    {
                        openingRotationSkillsUsed = OpenerSteps.Metamorphosis;
                        return(true);
                    }
                    if (!T.HavocNemesis)
                    {
                        L.combatLog("Skip Opener 5 - Nemesis.  No talent selected", C.HavocOpenerColor);
                        openingRotationSkillsUsed = OpenerSteps.Metamorphosis;
                        return(true);
                    }
                }
                if (openingRotationSkillsUsed == OpenerSteps.Metamorphosis)
                {
                    // if in melee, need to cast on yourself.  If in ranged, cast on target.
                    if (await S.CastGround(SB.MetamorphosisSpell, C.HavocOpenerColor, !Me.IsWithinMeleeRangeOf(CurrentTarget), "Opener 6 - Cast on Target"))
                    {
                        openingRotationSkillsUsed = OpenerSteps.ChaosBlades;
                        return(true);
                    }
                    if (await S.CastGroundOnMe(SB.MetamorphosisSpell, C.HavocOpenerColor, Me.IsWithinMeleeRangeOf(CurrentTarget), "Opener 6 - Cast on Me"))
                    {
                        // if we did metamorphosis then that's our last ability we can now continue single target
                        openingRotationSkillsUsed = OpenerSteps.ChaosBlades;
                        return(true);
                    }
                }
                if (openingRotationSkillsUsed == OpenerSteps.ChaosBlades)
                {
                    if (await S.Cast(SB.ChaosBlades, C.HavocOpenerColor, T.HavocChaosBlades, "Opener 7"))
                    {
                        useOpenRotation           = false;
                        openingRotationSkillsUsed = OpenerSteps.None;
                    }
                    if (!T.HavocChaosBlades)
                    {
                        useOpenRotation           = false;
                        openingRotationSkillsUsed = OpenerSteps.None;
                        return(true);
                    }
                }
                await S.Cast(SB.DemonsBite, C.HavocOpenerColor, !T.HavocDemonBlades && Me.IsWithinMeleeRangeOf(CurrentTarget), "Opener, Filler");
            }
            return(useOpenRotation);
        }
Exemplo n.º 5
0
        public static async Task <bool> AoE(int count)
        {
            // use metamorphosis in aoe mode
            if (await S.CastGround(SB.MetamorphosisSpell, C.CombatColor, UseMetamorphosisCD(true)))
            {
                return(true);
            }

            // initial Fel Rush with Fel Mastery talent, near the cap, almost 2 charges at > 3 targets or trigger momentum
            if (await S.GCD(SB.FelRush, C.CombatColor,
                            HS.HavocFelRushAoe &&
                            Me.CurrentTarget.Distance <= 18 &&
                            ((T.HavocFelMastery && !S.OnCooldown(SB.VengefulRetreat) && C.MissingPower <= 30 && count >= 3) ||
                             (NeedMomentum())
                            ), "AoE Initial", sleep: false))
            {
                return(true);
            }

            #region Multi-Target Vengeful Retreat
            // use it if we have Prepared talent differently
            if (await S.GCD(SB.VengefulRetreat, C.CombatColor, HS.HavocVengefulReatreatAoe &&
                            C.MissingPower > 45 &&
                            FelRushCheckCharge(true) &&
                            T.HavocPrepared &&
                            Me.IsWithinMeleeRangeOf(CurrentTarget), "AoE")) // and cooldown timer < 500ms (2nd one)
            {
                return(true);
            }

            // use it different if we DO NOT have Prepared talent
            if (await S.GCD(SB.VengefulRetreat, C.CombatColor,
                            HS.HavocVengefulReatreatAoe &&
                            FelRushCheckCharge(true) &&
                            !T.HavocPrepared &&
                            Me.IsWithinMeleeRangeOf(CurrentTarget), "AoE"))      // and cooldown timer < 500ms (2nd one)
            {
                return(true);
            }
            #endregion

            // Fel Rush if we almost hitting max charges with 3 or more
            if (await S.GCD(SB.FelRush, C.CombatColor,
                            HS.HavocFelRushAoe &&
                            Me.CurrentTarget.Distance <= 18 && count >= 3 && FelRushAlmostMaxCharge(), "AoE Max Charges", sleep: false))
            {
                return(true);
            }

            if (await S.Cast(SB.FuryOfTheIllidari, C.CombatColor, UseFuryOfIllidariCD(count >= 3) && CanUseAbilityWithMomentum()))
            {
                return(true);
            }
            if (await S.Cast(SB.FelBarrage, C.CombatColor, count >= 3 && CanUseAbilityWithMomentum() && T.HavocFelBarrage && S.GetCharges(SB.FelBarrage) >= 4 && CurrentTarget.Distance <= 30, "AoE"))
            {
                return(true);
            }
            if (await S.GCD(SB.EyeBeam, C.CombatColor, count >= 3 && CanUseAbilityWithMomentum(), "AoE"))
            {
                return(true);
            }
            if (await S.GCD(SB.BladeDance, C.CombatColor, count >= 3, "AoE"))
            {
                return(true);
            }
            if (await S.Cast(SB.ThrowGlaive, C.CombatColor, count >= 3 && CanUseAbilityWithMomentum() && T.HavocBloodlet && CurrentTarget.Distance <= 30, "AoE"))
            {
                return(true);
            }
            if (await S.Cast(SB.ChaosStrike, C.CombatColor, T.HavocChaosCleave && count <= 3, "AoE"))
            {
                return(true);
            }
            if (await S.Cast(SB.ThrowGlaive, C.CombatColor, count >= 3 && CurrentTarget.Distance <= 30, "AoE"))
            {
                return(true);
            }
            if (await S.Cast(SB.ChaosStrike, C.CombatColor, (C.CurrentPower >= 70 && !T.HavocDemonBlades) || (C.CurrentPower >= 60 && T.HavocDemonBlades), "AoE"))
            {
                return(true);
            }
            if (await S.Cast(SB.DemonsBite, C.CombatColor, !T.HavocDemonBlades, "AoE"))
            {
                return(true);
            }

            return(false);
        }