Exemplo n.º 1
0
        public static async Task <bool> SaveMe()
        {
            // cache number of active enemies in combat and just use that for use/logging
            int enemiesInMelee = U.activeEnemies(Me.Location, 8f).Count();

            //if (await I.UseItem(I.FindBestHealingPotion(), Me.HealthPercent < HS.HavocHealthPotionHp))
            //{
            //    return true;
            //}

            #region Blur

            if (await S.Buff(SB.Blur, C.DefensiveColor,
                             HS.HavocBlurUnits > 0 &&
                             (enemiesInMelee >= HS.HavocBlurUnits),
                             string.Format($"Units:{enemiesInMelee}>={HS.HavocBlurUnits}")))
            {
                return(true);
            }
            if (await S.Buff(SB.Blur, C.DefensiveColor,
                             HS.HavocBlurHp > 0 &&
                             Me.HealthPercent < HS.HavocBlurHp,
                             string.Format($"HP:{Me.HealthPercent.ToString("F0")}<{HS.HavocBlurHp}")))
            {
                return(true);
            }


            #endregion

            #region Darkness

            if (await S.Buff(SB.Darkness, C.DefensiveColor,
                             HS.HavocDarknessUnits > 0 &&
                             (enemiesInMelee >= HS.HavocDarknessUnits),
                             string.Format($"Units:{enemiesInMelee}>={HS.HavocDarknessUnits}")))
            {
                return(true);
            }
            if (await S.Buff(SB.Darkness, C.DefensiveColor,
                             HS.HavocDarknessHp > 0 &&
                             Me.HealthPercent < HS.HavocDarknessHp,
                             string.Format($"HP:{Me.HealthPercent.ToString("F0")}<{HS.HavocDarknessHp}")))
            {
                return(true);
            }


            #endregion

            #region Chaos Nova

            if (await S.Buff(SB.ChaosNova, C.DefensiveColor,
                             HS.HavocChaosNovaUnits > 0 &&
                             (enemiesInMelee >= HS.HavocChaosNovaUnits),
                             string.Format($"Units:{enemiesInMelee}>={HS.HavocChaosNovaUnits}")))
            {
                return(true);
            }
            if (await S.Buff(SB.ChaosNova, C.DefensiveColor,
                             HS.HavocChaosNovaHp > 0 &&
                             Me.HealthPercent < HS.HavocChaosNovaHp,
                             string.Format($"HP:{Me.HealthPercent.ToString("F0")}<{HS.HavocChaosNovaHp}")))
            {
                return(true);
            }

            #endregion

            return(false);
        }