public EquipmentStat(IdlerName idler, IdlerStat stat, JsonData amount, float gradeModifier) { Idler = idler; Stat = stat; Min = Convert.ToSingle((double)amount["min"]); Max = Convert.ToSingle((double)amount["max"]); Amount = (float)Math.Round(gradeModifier * UnityEngine.Random.Range(Min, Max), 2); }
public EquipmentStat(IdlerName idler, IdlerStat stat) { Idler = idler; Stat = stat; }