Beispiel #1
0
 public EquipmentStat(IdlerName idler, IdlerStat stat, JsonData amount, float gradeModifier)
 {
     Idler  = idler;
     Stat   = stat;
     Min    = Convert.ToSingle((double)amount["min"]);
     Max    = Convert.ToSingle((double)amount["max"]);
     Amount = (float)Math.Round(gradeModifier * UnityEngine.Random.Range(Min, Max), 2);
 }
Beispiel #2
0
 public EquipmentStat(IdlerName idler, IdlerStat stat)
 {
     Idler = idler;
     Stat  = stat;
 }