public async Task <object> CommandRunGameExecute(object parameter) { startingGame = true; CommandManager.InvalidateRequerySuggested(); IWinAPI winApi = trackerFactory.GetWinAPI(); bool isLauncherRunning = winApi.IsLauncherProcessRunning(); if (winApi.GetEslProcess() == null && !winApi.IsLauncherProcessRunning()) { System.Diagnostics.Process.Start("bethesdanet://run/5"); trackerFactory.GetMessanger().Send(new ApplicationShowBalloonTip("ESL Tracker", "Starting game...")); await Task.Delay(TimeSpan.FromSeconds(60)); //wait 10 sec if (winApi.GetEslProcess() == null) { trackerFactory.GetMessanger().Send(new ApplicationShowBalloonTip("ESL Tracker", "There is probelm staring game, please check Bethesda.net Laucher.")); } } else if (trackerFactory.GetWinAPI().IsLauncherProcessRunning()) { trackerFactory.GetMessanger().Send(new ApplicationShowBalloonTip("ESL Tracker", "Bethesda.net Laucher is running - use it to start game.")); } else { trackerFactory.GetMessanger().Send(new ApplicationShowBalloonTip("ESL Tracker", "Game is already running")); } startingGame = false; CommandManager.InvalidateRequerySuggested(); return(null); }
public async Task <Process> StartGame(IWinAPI winApi, IMessenger messanger) { bool isLauncherRunning = winApi.IsLauncherProcessRunning(); Process proc = null; if (winApi.GetEslProcess() == null) { proc = LaunchGameFromPlatform(); if (proc != null) { var launcher = proc.StartInfo.FileName.Substring(0, proc.StartInfo.FileName.IndexOf(":", StringComparison.InvariantCulture)); messanger.Send(new ApplicationShowBalloonTip("ESL Tracker", "Starting game using " + launcher)); await Task.Delay(TimeSpan.FromSeconds(60)); //wait 10 sec if (winApi.GetEslProcess() == null) { messanger.Send(new ApplicationShowBalloonTip("ESL Tracker", "There is problem staring game, please check " + launcher)); } } else { messanger.Send(new ApplicationShowBalloonTip("ESL Tracker", "No installed launcher detected (BethesdaNet or Steam).")); } } else { messanger.Send(new ApplicationShowBalloonTip("ESL Tracker", "Game is already running")); } return(proc); }
internal EditGameViewModel(ITrackerFactory trackerFactory) { this.trackerFactory = trackerFactory; messanger = trackerFactory.GetService <IMessenger>(); tracker = trackerFactory.GetTracker(); Game.PropertyChanged += Game_PropertyChanged; messanger.Register <ActiveDeckChanged>(this, ActiveDeckChanged); messanger.Register <EditGame>(this, EditGameStart, Utils.Messages.EditGame.Context.StartEdit); messanger.Register <NewDeckTagCreated>(this, RefreshTagsList); this.settings = trackerFactory.GetService <ISettings>(); this.winApi = trackerFactory.GetService <IWinAPI>(); this.BeginEdit(); }
internal MainWindowViewModel(TrackerFactory trackerFactory) { this.trackerFactory = trackerFactory; tracker = trackerFactory.GetTracker(); messanger = trackerFactory.GetService <IMessenger>(); messanger.Register <Utils.Messages.EditDeck>(this, EditDeckStart, Utils.Messages.EditDeck.Context.StartEdit); messanger.Register <Utils.Messages.EditDeck>(this, EditDeckFinished, Utils.Messages.EditDeck.Context.EditFinished); messanger.Register <Utils.Messages.EditGame>(this, EditGameStart, Utils.Messages.EditGame.Context.StartEdit); messanger.Register <Utils.Messages.EditGame>(this, EditGameFinished, Utils.Messages.EditGame.Context.EditFinished); messanger.Register <Utils.Messages.EditSettings>(this, EditSettingsFinished, Utils.Messages.EditSettings.Context.EditFinished); deckService = trackerFactory.GetService <IDeckService>(); settings = trackerFactory.GetService <ISettings>(); winApi = trackerFactory.GetService <IWinAPI>(); this.OverlayWindows.Add(new OverlayToolbar()); this.OverlayWindows.Add(new DeckOverlay()); this.OverlayWindows.CollectionChanged += (s, e) => RaisePropertyChangedEvent(nameof(OverlayWindows)); }
private bool CommandRunGameCanExecute(object arg) { IWinAPI winApi = trackerFactory.GetWinAPI(); return(!startingGame && winApi.GetEslProcess() == null); }