public async Task <object> CommandRunGameExecute(object parameter)
        {
            startingGame = true;
            CommandManager.InvalidateRequerySuggested();
            IWinAPI winApi            = trackerFactory.GetWinAPI();
            bool    isLauncherRunning = winApi.IsLauncherProcessRunning();

            if (winApi.GetEslProcess() == null && !winApi.IsLauncherProcessRunning())
            {
                System.Diagnostics.Process.Start("bethesdanet://run/5");
                trackerFactory.GetMessanger().Send(new ApplicationShowBalloonTip("ESL Tracker", "Starting game..."));
                await Task.Delay(TimeSpan.FromSeconds(60)); //wait 10 sec

                if (winApi.GetEslProcess() == null)
                {
                    trackerFactory.GetMessanger().Send(new ApplicationShowBalloonTip("ESL Tracker", "There is probelm staring game, please check Bethesda.net Laucher."));
                }
            }
            else if (trackerFactory.GetWinAPI().IsLauncherProcessRunning())
            {
                trackerFactory.GetMessanger().Send(new ApplicationShowBalloonTip("ESL Tracker", "Bethesda.net Laucher is running - use it to start game."));
            }
            else
            {
                trackerFactory.GetMessanger().Send(new ApplicationShowBalloonTip("ESL Tracker", "Game is already running"));
            }
            startingGame = false;
            CommandManager.InvalidateRequerySuggested();
            return(null);
        }
        public async Task <Process> StartGame(IWinAPI winApi, IMessenger messanger)
        {
            bool    isLauncherRunning = winApi.IsLauncherProcessRunning();
            Process proc = null;

            if (winApi.GetEslProcess() == null)
            {
                proc = LaunchGameFromPlatform();
                if (proc != null)
                {
                    var launcher = proc.StartInfo.FileName.Substring(0, proc.StartInfo.FileName.IndexOf(":", StringComparison.InvariantCulture));
                    messanger.Send(new ApplicationShowBalloonTip("ESL Tracker", "Starting game using " + launcher));
                    await Task.Delay(TimeSpan.FromSeconds(60)); //wait 10 sec

                    if (winApi.GetEslProcess() == null)
                    {
                        messanger.Send(new ApplicationShowBalloonTip("ESL Tracker", "There is problem staring game, please check " + launcher));
                    }
                }
                else
                {
                    messanger.Send(new ApplicationShowBalloonTip("ESL Tracker", "No installed launcher detected (BethesdaNet or Steam)."));
                }
            }
            else
            {
                messanger.Send(new ApplicationShowBalloonTip("ESL Tracker", "Game is already running"));
            }
            return(proc);
        }
        internal EditGameViewModel(ITrackerFactory trackerFactory)
        {
            this.trackerFactory = trackerFactory;

            messanger             = trackerFactory.GetService <IMessenger>();
            tracker               = trackerFactory.GetTracker();
            Game.PropertyChanged += Game_PropertyChanged;
            messanger.Register <ActiveDeckChanged>(this, ActiveDeckChanged);
            messanger.Register <EditGame>(this, EditGameStart, Utils.Messages.EditGame.Context.StartEdit);
            messanger.Register <NewDeckTagCreated>(this, RefreshTagsList);
            this.settings = trackerFactory.GetService <ISettings>();
            this.winApi   = trackerFactory.GetService <IWinAPI>();

            this.BeginEdit();
        }
        internal MainWindowViewModel(TrackerFactory trackerFactory)
        {
            this.trackerFactory = trackerFactory;
            tracker             = trackerFactory.GetTracker();
            messanger           = trackerFactory.GetService <IMessenger>();
            messanger.Register <Utils.Messages.EditDeck>(this, EditDeckStart, Utils.Messages.EditDeck.Context.StartEdit);
            messanger.Register <Utils.Messages.EditDeck>(this, EditDeckFinished, Utils.Messages.EditDeck.Context.EditFinished);
            messanger.Register <Utils.Messages.EditGame>(this, EditGameStart, Utils.Messages.EditGame.Context.StartEdit);
            messanger.Register <Utils.Messages.EditGame>(this, EditGameFinished, Utils.Messages.EditGame.Context.EditFinished);
            messanger.Register <Utils.Messages.EditSettings>(this, EditSettingsFinished, Utils.Messages.EditSettings.Context.EditFinished);

            deckService = trackerFactory.GetService <IDeckService>();
            settings    = trackerFactory.GetService <ISettings>();
            winApi      = trackerFactory.GetService <IWinAPI>();


            this.OverlayWindows.Add(new OverlayToolbar());
            this.OverlayWindows.Add(new DeckOverlay());
            this.OverlayWindows.CollectionChanged += (s, e) => RaisePropertyChangedEvent(nameof(OverlayWindows));
        }
        private bool CommandRunGameCanExecute(object arg)
        {
            IWinAPI winApi = trackerFactory.GetWinAPI();

            return(!startingGame && winApi.GetEslProcess() == null);
        }