public MovementTrigger(IWADRobot robot, double linear, double angular, double duration) { this.robot = robot; this.linear = linear; this.angular = angular; endTime = robot.World.Clocks.CurrentTime + duration; ScheduledTime = 0; }
public WADUnit(IActor actor) { this.actor = Compatibility.Check <IWADRobot>(this, actor); rules = Compatibility.Check <IWADRules>(this, this.actor.Rules); }