Exemplo n.º 1
0
        private void Update()
        {
            if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex))
            {
                if (!m_cameraController.IsInputEnabled)
                {
                    m_cameraController.IsInputEnabled = true;
                }
                return;
            }

            if (m_gameState.IsMenuOpened(LocalPlayerIndex))
            {
                if (!m_cameraController.IsInputEnabled)
                {
                    m_cameraController.IsInputEnabled = true;
                }
                return;
            }

            if (m_gameState.IsContextActionInProgress(LocalPlayerIndex))
            {
                if (!m_cameraController.IsInputEnabled)
                {
                    m_cameraController.IsInputEnabled = true;
                }
                return;
            }

            if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging)
            {
                return;
            }

            if (m_gameState.IsReplay)
            {
                return;
            }

            int playerIndex = PlayerIndex;

            m_selectInterval   -= Time.deltaTime;
            m_unselectInterval -= Time.deltaTime;

            bool multiselect = m_inputManager.GetButton(InputAction.RB, LocalPlayerIndex);

            if (m_inputManager.GetButtonDown(InputAction.LMB, LocalPlayerIndex))
            {
                RaycastHit hitInfo;
                if (Physics.Raycast(m_cameraController.Ray, out hitInfo))
                {
                    Voxel voxel = hitInfo.transform.GetComponentInParent <Voxel>();
                    if (voxel != null)
                    {
                        VoxelData data = voxel.VoxelData;
                        if (VoxelData.IsControllableUnit(data.Type) && data.Owner == playerIndex)
                        {
                            m_unitSelection.ClearSelection(playerIndex);
                            m_unitSelection.Select(playerIndex, playerIndex, new[] { data.UnitOrAssetIndex });
                        }
                        else
                        {
                            m_unitSelection.ClearSelection(playerIndex);
                        }
                    }
                    else
                    {
                        m_unitSelection.ClearSelection(playerIndex);
                    }
                }
                else
                {
                    m_unitSelection.ClearSelection(playerIndex);
                }

                if (m_boxSelector != null)
                {
                    m_boxSelector.Activate();
                }
            }

            if (m_inputManager.GetButtonDown(InputAction.LB, LocalPlayerIndex))
            {
                bool select = true;

                if (multiselect)
                {
                    long[] units     = m_gameState.GetUnits(playerIndex).ToArray();
                    long   unitIndex = GetAt(units, m_cameraController.MapCursor);

                    if (m_unitSelection.IsSelected(playerIndex, playerIndex, unitIndex))
                    {
                        m_unitSelection.Unselect(playerIndex, playerIndex, new[] { unitIndex });
                        m_wasSelected.Remove(unitIndex);
                        select = false;
                    }
                }

                if (select)
                {
                    Select(playerIndex, multiselect);
                    m_selectInterval   = 0.3f;
                    m_unselectInterval = float.PositiveInfinity;
                    m_multiselectMode  = true;
                }
                else
                {
                    m_selectInterval   = float.PositiveInfinity;
                    m_unselectInterval = 0.3f;
                }
            }
            else if (m_inputManager.GetButton(InputAction.LB, LocalPlayerIndex))
            {
                if (m_selectInterval <= 0)
                {
                    Select(playerIndex, multiselect);
                    m_selectInterval = 0.2f;
                }

                if (m_unselectInterval <= 0)
                {
                    Unselect(playerIndex);
                    m_unselectInterval = 0.2f;
                }

                m_cameraController.IsInputEnabled = false;
            }
            else if (m_inputManager.GetButtonUp(InputAction.LB, LocalPlayerIndex, false, false))
            {
                m_cameraController.IsInputEnabled = true;
            }

            if (m_inputManager.GetButtonDown(InputAction.RB, LocalPlayerIndex))
            {
                m_multiselectMode = false;
            }
            else if (m_inputManager.GetButtonUp(InputAction.RB, LocalPlayerIndex))
            {
                if (!m_multiselectMode)
                {
                    if (!m_targetSelection.HasSelected(playerIndex))
                    {
                        m_wasSelected.Clear();
                        m_unitSelection.ClearSelection(playerIndex);
                    }
                }
            }
        }
        private void Select(int myPlayerIndex)
        {
            if (m_selectedTarget != null)
            {
                do
                {
                    m_selectedTarget = m_selectedTarget.Next;
                }while (m_selectedTarget != null &&
                        (m_selectedTarget.VoxelRef == null && !IsTargetForAnyone(m_selectedTarget) || m_unitSelection.IsSelected(myPlayerIndex, myPlayerIndex, m_selectedTarget.UnitOrAssetIndex)));

                if (m_selectedTarget != null)
                {
                    m_previouslySelected = m_selectedTarget;
                    TargetSelectionSelect(myPlayerIndex, m_selectedTarget.Owner, m_selectedTarget.UnitOrAssetIndex);
                }
                else
                {
                    m_targetSelection.ClearSelection(myPlayerIndex);
                    m_isTargetAutoSelectionMode = false;
                }

                return;
            }

            List <int>    allPlayers        = new List <int>();
            List <long[]> allUnitsAndAssets = new List <long[]>();

            for (int i = 0; i < m_gameState.PlayersCount; ++i)
            {
                long[] unitsAndAssets = m_gameState.GetUnits(i).Union(m_gameState.GetAssets(i)).ToArray();
                allUnitsAndAssets.Add(unitsAndAssets);
                allPlayers.Add(i);
            }

            long selectedIndex = -1;


            long closestUnitOrAssetIndex;
            int  closestPlayerIndex;

            FindClosestTo(selectedIndex, allPlayers.ToArray(), allUnitsAndAssets.ToArray(), out closestPlayerIndex, out closestUnitOrAssetIndex);

            if (closestUnitOrAssetIndex >= 0)
            {
                TargetSelectionSelect(myPlayerIndex, closestPlayerIndex, closestUnitOrAssetIndex);

                VoxelData closestData   = null;
                MapPos    closestMapPos = new MapPos();
                GetUnitOrAsset(closestPlayerIndex, closestUnitOrAssetIndex, ref closestData, ref closestMapPos);

                if (closestData == null)
                {
                    Debug.LogError("Wrong index " + closestUnitOrAssetIndex);
                    return;
                }

                const int  dontCare = -1;
                Coordinate coord    = new Coordinate(closestMapPos, closestData.Weight, dontCare);
                if (coord.MapPos != new Coordinate(m_mapCursor, m_cameraController.Weight, 0).ToWeight(closestData.Weight).MapPos)
                {
                    coord = coord.ToWeight(m_cameraController.Weight);
                    m_cameraController.MapPivot = coord.MapPos;
                    m_cameraController.SetVirtualMousePosition(coord, true, false);
                }

                m_mapCursor          = m_cameraController.MapCursor;
                m_selectedTarget     = closestData;
                m_previouslySelected = closestData;
            }
        }