Exemplo n.º 1
0
        private void Select(int playerIndex, bool multiselect)
        {
            long[] units = m_gameState.GetUnits(playerIndex).ToArray();

            long selectedIndex = -1;

            long[] selection = m_unitSelection.GetSelection(playerIndex, playerIndex);
            if (selection.Length > 0)
            {
                selectedIndex = selection[0];
            }

            if (!multiselect)
            {
                if (m_mapCursor != m_cameraController.MapCursor)
                {
                    m_wasSelected.Clear();
                }
            }

            VoxelData unitData = FindClosestTo(PlayerIndex, selectedIndex, units, false);

            if (unitData != null)
            {
                if (m_wasSelected.Count == 0)
                {
                    m_unitSelection.Select(playerIndex, playerIndex, new[] { unitData.UnitOrAssetIndex });
                }
                else
                {
                    m_unitSelection.AddToSelection(playerIndex, playerIndex, new[] { unitData.UnitOrAssetIndex });
                }

                m_wasSelected.Add(unitData.UnitOrAssetIndex);

                if (m_wasSelected.Count == 1)
                {
                    IVoxelDataController dc    = m_gameState.GetVoxelDataController(playerIndex, unitData.UnitOrAssetIndex);
                    Coordinate           coord = dc.Coordinate;
                    coord           = coord.ToWeight(m_cameraController.Weight);
                    coord.Altitude += dc.ControlledData.Height;

                    m_cameraController.MapPivot = coord.MapPos;
                    m_cameraController.SetVirtualMousePosition(coord, true, false);

                    m_mapCursor = m_cameraController.MapCursor;
                }
            }
        }
        public void Execute(Cmd[] commands, long tick, long lagTicks)
        {
            HashSet <long> deadUnitsHs      = null;
            List <long>    spawnedUnitsList = null;

            for (int c = 0; c < commands.Length; ++c)
            {
                Cmd cmd = commands[c];
                if (cmd == null)
                {
                    continue;
                }

                if (cmd.Code == CmdCode.LeaveRoom)
                {
                    m_isInRoom = false;
                }
                else
                {
                    IMatchUnitControllerCli unitController = m_idToUnit[cmd.UnitIndex];

                    long duration = cmd.Duration;
                    duration -= lagTicks;
                    duration  = Math.Max(0, duration);

                    cmd.Duration = (int)duration;

                    IVoxelDataController dc        = unitController.DataController;
                    Coordinate           prevCoord = dc.Coordinate;

                    int radius = unitController.DataController.Abilities.VisionRadius;

                    unitController.ExecuteCommand(cmd, tick);
                    if (prevCoord != dc.Coordinate)
                    {
                        HandleCoordinateChange(dc, prevCoord, radius);
                    }

                    IList <VoxelDataCellPair> createdVoxels = unitController.CreatedVoxels;
                    if (createdVoxels.Count != 0)
                    {
                        CreateAssets(createdVoxels);
                        for (int i = 0; i < m_otherPlayerControllers.Length; ++i)
                        {
                            m_otherPlayerControllers[i].CreateAssets(createdVoxels);
                        }
                    }

                    IList <VoxelData> eatenOrDestroyed = unitController.EatenOrDestroyedVoxels;
                    if (eatenOrDestroyed.Count != 0)
                    {
                        RemoveAssets(eatenOrDestroyed);
                        for (int i = 0; i < m_otherPlayerControllers.Length; ++i)
                        {
                            m_otherPlayerControllers[i].RemoveAssets(eatenOrDestroyed);
                        }
                    }

                    if (cmd.Code == CmdCode.Composite)
                    {
                        CompositeCmd compositeCmd = (CompositeCmd)cmd;
                        for (int i = 0; i < compositeCmd.Commands.Length; ++i)
                        {
                            spawnedUnitsList = PostprocessCommand(spawnedUnitsList, compositeCmd.Commands[i], unitController);
                        }
                    }
                    else
                    {
                        spawnedUnitsList = PostprocessCommand(spawnedUnitsList, cmd, unitController);
                    }

                    //if (unitController.DataController.ControlledData.Unit.State == VoxelDataState.Dead)
                    if (!unitController.DataController.IsAlive)
                    {
                        //Voxel voxel = unitController.DataController.ControlledData.VoxelRef;
                        //Debug.Assert(voxel == null);//

                        if (deadUnitsHs == null)
                        {
                            deadUnitsHs = new HashSet <long>();
                        }

                        if (deadUnitsHs.Contains(cmd.UnitIndex))
                        {
                            Debug.LogError("Dead unit could not execute commands");
                        }
                        else
                        {
                            deadUnitsHs.Add(cmd.UnitIndex);
                        }
                    }
                }
            }


            if (deadUnitsHs != null)
            {
                long[] deadUnits = deadUnitsHs.ToArray();
                for (int i = 0; i < m_gameState.PlayersCount; ++i)
                {
                    m_selection.Unselect(i, m_playerIndex, deadUnits);
                    m_targetSelection.Unselect(i, m_playerIndex, deadUnits);
                }
                for (int i = 0; i < deadUnits.Length; ++i)
                {
                    long unitId = deadUnits[i];

                    RemoveUnitController(unitId);
                }
            }

            if (m_isLocalPlayer)
            {
                if (spawnedUnitsList != null)
                {
                    long[] spawnedUnits = spawnedUnitsList.ToArray();
                    spawnedUnits = spawnedUnits.Where(
                        u => m_gameState.GetVoxelDataController(m_playerIndex, u) != null &&
                        VoxelData.IsControllableUnit(m_gameState.GetVoxelDataController(m_playerIndex, u).ControlledData.Type)).ToArray();

                    m_selection.AddToSelection(m_playerIndex, m_playerIndex, spawnedUnits);
                }
            }
        }