// Called by the game to create an instance of this event. // Note: This constructor should not be available in the API. internal TurnEndedEvent(ITurnSnapshot turnSnapshot) : base() { this.turnSnapshot = turnSnapshot; }
// Called by the game to create an instance of this event. // Note: This constructor should not be available in the API. internal RoundStartedEvent(ITurnSnapshot startSnapshot, int round) : base() { this.startSnapshot = startSnapshot; this.round = round; }
// Called by the game to create an instance of this event. // Note: This constructor should not be available in the API. internal TurnEndedEvent(ITurnSnapshot turnSnapshot) : base() { this.turnSnapshot = turnSnapshot; }
// Called by the game to create an instance of this event. // Note: This constructor should not be available in the API. internal RoundStartedEvent(ITurnSnapshot startSnapshot, int round) : base() { this.startSnapshot = startSnapshot; this.round = round; }