Example #1
0
 // Called by the game to create an instance of this event.
 // Note: This constructor should not be available in the API.
 internal TurnEndedEvent(ITurnSnapshot turnSnapshot)
     : base()
 {
     this.turnSnapshot = turnSnapshot;
 }
Example #2
0
 // Called by the game to create an instance of this event.
 // Note: This constructor should not be available in the API.
 internal RoundStartedEvent(ITurnSnapshot startSnapshot, int round)
     : base()
 {
     this.startSnapshot = startSnapshot;
     this.round = round;
 }
 // Called by the game to create an instance of this event.
 // Note: This constructor should not be available in the API.
 internal TurnEndedEvent(ITurnSnapshot turnSnapshot)
     : base()
 {
     this.turnSnapshot = turnSnapshot;
 }
 // Called by the game to create an instance of this event.
 // Note: This constructor should not be available in the API.
 internal RoundStartedEvent(ITurnSnapshot startSnapshot, int round)
     : base()
 {
     this.startSnapshot = startSnapshot;
     this.round         = round;
 }