Exemplo n.º 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="GameConnections{TCitizen}"/> class.
 /// </summary>
 /// <param name="timeInfo">An object that provides the game time information.</param>
 /// <param name="citizenConnection">A proxy object that provides a way to call the game-specific methods of the <see cref="Citizen"/> struct.</param>
 /// <param name="citizenManager">A proxy object that provides a way to call the game-specific methods of the <see cref="global::CitizenManager"/> class.</param>
 /// <param name="buildingManager">A proxy object that provides a way to call the game-specific methods of the <see cref="global::BuildingManager"/> class.</param>
 /// <param name="simulationManager">A proxy object that provides a way to call the game-specific methods of the <see cref="global::SimulationManager"/> class.</param>
 /// <param name="transferManager">A proxy object that provides a way to call the game-specific methods of the <see cref="global::TransferManager"/> class.</param>
 public GameConnections(
     ITimeInfo timeInfo,
     ICitizenConnection <TCitizen> citizenConnection,
     ICitizenManagerConnection citizenManager,
     IBuildingManagerConnection buildingManager,
     ISimulationManagerConnection simulationManager,
     ITransferManagerConnection transferManager)
 {
     TimeInfo          = timeInfo ?? throw new ArgumentNullException(nameof(timeInfo));
     CitizenConnection = citizenConnection ?? throw new ArgumentNullException(nameof(citizenConnection));
     CitizenManager    = citizenManager ?? throw new ArgumentNullException(nameof(citizenManager));
     BuildingManager   = buildingManager ?? throw new ArgumentNullException(nameof(buildingManager));
     SimulationManager = simulationManager ?? throw new ArgumentNullException(nameof(simulationManager));
     TransferManager   = transferManager ?? throw new ArgumentNullException(nameof(transferManager));
 }
Exemplo n.º 2
0
 /// <summary>Initializes a new instance of the <see cref="GameConnections{TCitizen}"/> class.</summary>
 /// <param name="timeInfo">An object that provides the game time information.</param>
 /// <param name="citizenConnection">
 /// A proxy object that provides a way to call the game-specific methods of the <see cref="Citizen"/> struct.
 /// </param>
 /// <param name="citizenManager">
 /// A proxy object that provides a way to call the game-specific methods of the <see cref="global::CitizenManager"/> class.
 /// </param>
 /// <param name="buildingManager">
 /// A proxy object that provides a way to call the game-specific methods of the <see cref="global::BuildingManager"/> class.
 /// </param>
 /// <param name="randomizer">
 /// An object that implements of the <see cref="IRandomizer"/> interface.
 /// </param>
 /// <param name="transferManager">
 /// A proxy object that provides a way to call the game-specific methods of the <see cref="global::TransferManager"/> class.
 /// </param>
 /// <param name="weatherInfo">An object that provides the game weather information.</param>
 public GameConnections(
     ITimeInfo timeInfo,
     ICitizenConnection <TCitizen> citizenConnection,
     ICitizenManagerConnection citizenManager,
     IBuildingManagerConnection buildingManager,
     IRandomizer randomizer,
     ITransferManagerConnection transferManager,
     IWeatherInfo weatherInfo)
 {
     TimeInfo          = timeInfo ?? throw new ArgumentNullException(nameof(timeInfo));
     CitizenConnection = citizenConnection ?? throw new ArgumentNullException(nameof(citizenConnection));
     CitizenManager    = citizenManager ?? throw new ArgumentNullException(nameof(citizenManager));
     BuildingManager   = buildingManager ?? throw new ArgumentNullException(nameof(buildingManager));
     Random            = randomizer ?? throw new ArgumentNullException(nameof(randomizer));
     TransferManager   = transferManager ?? throw new ArgumentNullException(nameof(transferManager));
     WeatherInfo       = weatherInfo ?? throw new ArgumentNullException(nameof(weatherInfo));
 }