Exemplo n.º 1
0
    public Action MakeAction(GameObject ufo, IActionCallback callback)
    {
        var ctl = ufo.GetComponent <UFOController>() as UFOController;

        switch (curActionMode)
        {
        case ActionMode.Kinematics: {
            var action = UFOActionKinematics.GetAction(ctl.speed) as Action;
            action.gameObject = ufo;
            action.transform  = ufo.transform;
            action.callback   = callback;
            return(action);
        }

        case ActionMode.Dynamics: {
            var action = UFOActionDynamics.GetAction(ctl.speed) as Action;
            action.gameObject = ufo;
            action.transform  = ufo.transform;
            action.callback   = callback;
            return(action);
        }

        default:
            break;
        }

        return(null);
    }
Exemplo n.º 2
0
    public static UFOActionDynamics GetAction(Vector3 speed)
    {
        UFOActionDynamics action = ScriptableObject.CreateInstance <UFOActionDynamics>();

        action.speed = speed;
        return(action);
    }