Exemplo n.º 1
0
        /// <summary>
        /// Handles the contents of a network message.
        /// </summary>
        /// <param name="server">A reference to the tcp server instance which owns the listener at which this request landed.</param>
        /// <param name="incomingPacket">The packet to handle.</param>
        /// <param name="client">A reference to the client from where this request originated from, for context.</param>
        /// <returns>A collection of <see cref="IOutboundPacket"/>s that compose that synchronous response, if any.</returns>
        public override IEnumerable <IOutboundPacket> HandleRequestPacket(ITcpServer server, IInboundPacket incomingPacket, IClient client)
        {
            server.ThrowIfNull(nameof(server));
            incomingPacket.ThrowIfNull(nameof(incomingPacket));
            client.ThrowIfNull(nameof(client));

            if (!(incomingPacket is IActionWithoutContentInfo actionInfo))
            {
                this.Logger.LogError($"Expected packet info of type {nameof(IActionWithoutContentInfo)} but got {incomingPacket.GetType().Name}.");

                return(null);
            }

            switch (actionInfo.Action)
            {
            case InboundPacketType.AutoMoveCancel:
                server.RequestToCancelPlayerOperationsAsync(client.PlayerId, OperationCategory.Movement);
                break;

            case InboundPacketType.HeartbeatResponse:
                // NO-OP.
                break;

            case InboundPacketType.Heartbeat:
                server.SendHeartbeatResponseAsync(client);
                break;

            case InboundPacketType.LogOut:
                server.RequestPlayerLogOutAsync(client.PlayerId);
                break;

            case InboundPacketType.StartOutfitChange:
                // this.Game.RequestPlayerOutfitChange(client.PlayerId);
                break;

            case InboundPacketType.StopAllActions:
                server.RequestToCancelPlayerOperationsAsync(client.PlayerId);
                break;
            }

            return(null);
        }