/// <summary>Reset the event to a default state</summary>
 public void Clear()
 {
     m_Envelope.Clear();
     m_StartTime           = 0;
     m_SignalSource        = null;
     m_Position            = Vector3.zero;
     m_Channel             = 0;
     m_Radius              = 0;
     m_DissipationDistance = 100;
     m_DissipationMode     = DissipationMode.ExponentialDecay;
 }
Exemplo n.º 2
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 public void Shake(ISignalSource6D shakeSetting)
 {
     ShakeSetting = shakeSetting;
     mNoiseTime   = 0;
 }
Exemplo n.º 3
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 public CinemachineScreenShakeEvent(ISignalSource6D source)
 {
     ShakeSource = source;
 }
Exemplo n.º 4
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 public void AddShakeEvent(ISignalSource6D signalSource)
 {
     AddShakeEvent(new CinemachineScreenShakeEvent(signalSource));
 }