/// <summary>Reset the event to a default state</summary> public void Clear() { m_Envelope.Clear(); m_StartTime = 0; m_SignalSource = null; m_Position = Vector3.zero; m_Channel = 0; m_Radius = 0; m_DissipationDistance = 100; m_DissipationMode = DissipationMode.ExponentialDecay; }
public void Shake(ISignalSource6D shakeSetting) { ShakeSetting = shakeSetting; mNoiseTime = 0; }
public CinemachineScreenShakeEvent(ISignalSource6D source) { ShakeSource = source; }
public void AddShakeEvent(ISignalSource6D signalSource) { AddShakeEvent(new CinemachineScreenShakeEvent(signalSource)); }