private void LoadAssignedParticipationList()
 {
     if (UiShooter != null)
     {
         Func <ShooterParticipationDetails, ShooterParticipationListItem> selector = participation => new ShooterParticipationListItem()
         {
             ShooterParticipationId = participation.ShooterParticipationId,
             ParticipationName      = participation.ParticipationName
         };
         AssignedParticipations = new ObservableCollection <ShooterParticipationListItem>(_shooterParticipationView.FindByShooterId(UiShooter.ShooterId).Select(selector));
     }
 }