Exemplo n.º 1
0
 /// <summary>
 /// Removes a layer from the scene
 /// </summary>
 /// <param name="layer">layer to remove</param>
 /// <returns></returns>
 public bool Remove(ISceneLayer layer)
 {
     return _layers.Remove(layer);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Removes a layer from the scene
 /// </summary>
 /// <param name="layer">layer to remove</param>
 /// <returns></returns>
 public bool Remove(ISceneLayer layer)
 {
     return(_layers.Remove(layer));
 }
Exemplo n.º 3
0
 /// <summary>
 /// Add a layer to the scene
 /// </summary>
 /// <param name="layer">layer to add</param>
 public void Add(ISceneLayer layer)
 {
     _layers.Add(layer);
 }
Exemplo n.º 4
0
 /// <summary>
 /// Add a layer to the scene
 /// </summary>
 /// <param name="layer">layer to add</param>
 public void Add(ISceneLayer layer)
 {
     _layers.Add(layer);
 }