/// <summary> /// Removes a layer from the scene /// </summary> /// <param name="layer">layer to remove</param> /// <returns></returns> public bool Remove(ISceneLayer layer) { return _layers.Remove(layer); }
/// <summary> /// Removes a layer from the scene /// </summary> /// <param name="layer">layer to remove</param> /// <returns></returns> public bool Remove(ISceneLayer layer) { return(_layers.Remove(layer)); }
/// <summary> /// Add a layer to the scene /// </summary> /// <param name="layer">layer to add</param> public void Add(ISceneLayer layer) { _layers.Add(layer); }