public ParticipantGenerator(int numberOfEntriesToGenerate, int numhet, int dimhet, int numhom, int dimhom, IValueGenerator valueGenerator, IRule aRuel, IParticipantReaderWriter methodHowToWriteEntriesOut, string filename) { ruel = aRuel; writer = methodHowToWriteEntriesOut; this.valueGenerator = valueGenerator; //create list of entries with random values between 0 and 1 loParticipants = DummyEntries(valueGenerator, numberOfEntriesToGenerate, numhet, dimhet, numhom, dimhom); //adjust entries by using ruel e.g. DefaultRuel map value form 0-1 to minValue-maxvalue array foreach (Participant e in loParticipants) { ruel.AdjustParticipant(e); } //write them to an XML/textfile writer.WriteParticipantsToFile(loParticipants, filename); }
/// <summary> /// generates a file with some entries /// </summary> /// <param name="numberOfEntriesToGenerate">how many entries should be created</param> /// <param name="ruel">which ruel should restrict the randomnes e.g. default ruel not lower than 0 and not higher than 1</param> /// <param name="methodHowToWriteEntriesOut">Which writer is going to write the entries out, e.g. XMLWriter </param> public ParticipantGenerator(int numberOfEntriesToGenerate, IRule aRuel, IParticipantReaderWriter methodHowToWriteEntriesOut, string filename) : this(numberOfEntriesToGenerate, 2, 4, 2, 4, new UniformValueGenerator(), aRuel, methodHowToWriteEntriesOut, filename) { }