private static void Add_Item(ReadStream rs) { int id = rs.ReadInt(); string name = rs.ReadString(); string Text = rs.ReadString(); RepConfig new_obj_RepConfig = new RepConfig(id, name, Text); if (dic.ContainsKey(id)) { LogWarning("duplicate key: " + id); return; } dic.Add(id, new_obj_RepConfig); array.Add(new_obj_RepConfig); }
public static void Register() { DialogConfig.Init(); EffectConfig.Init(); GameBouquetsConfig.Init(); GameDailyTaskConfig.Init(); GameGuideConfig.Init(); GameInitConfig.Init(); GDailyTaskGiftConfig.Init(); GuiConfig.Init(); IPConfig.Init(); LuckDrawConfig.Init(); RepConfig.Init(); RoleConfig.Init(); SoundConfig.Init(); StrConfig.Init(); TalkConfig.Init(); }
public bool RepGetConfig(RepConfig which) { DbRetVal ret; int onoff; lock (rscLock) { DB_ENV* evp = CheckDisposed(); ret = evp->RepGetConfig(evp, unchecked((uint)which), out onoff); } Util.CheckRetVal(ret); return onoff == 0 ? false : true; }
public void RepSetConfig(RepConfig which, bool onoff) { DbRetVal ret; lock (rscLock) { DB_ENV* evp = CheckDisposed(); ret = evp->RepSetConfig(evp, unchecked((uint)which), onoff ? 1 : 0); } Util.CheckRetVal(ret); }