public void Start()
 {
     NetworkView = new NetworkViewWrapper();
     NetworkView.SetNativeNetworkView(GetComponent<NetworkView>());
 }
Exemplo n.º 2
0
 public void StartServer()
 {
     NetworkView = new NetworkViewWrapper();
     NetworkView.SetNativeNetworkView(GetComponent<NetworkView>());
     Network.InitializeServer(32, GameData.PORT, false);//!UnityEngine.Network.HavePublicAddress());
     Connected = true;
     if (!Network.IsServer())
     {
         return;
     }
     if (!GameData.USE_HARDCODED_IP)
     {
         MasterServer.RegisterHost(GameData.GAME_NAME, "DuoDrive_Game");
     }
 }
Exemplo n.º 3
0
 private void SetNetworkView()
 {
     NetworkView = new NetworkViewWrapper();
     NetworkView.SetNativeNetworkView(GetComponent<NetworkView>());
 }