public void Start() { NetworkView = new NetworkViewWrapper(); NetworkView.SetNativeNetworkView(GetComponent<NetworkView>()); }
public void StartServer() { NetworkView = new NetworkViewWrapper(); NetworkView.SetNativeNetworkView(GetComponent<NetworkView>()); Network.InitializeServer(32, GameData.PORT, false);//!UnityEngine.Network.HavePublicAddress()); Connected = true; if (!Network.IsServer()) { return; } if (!GameData.USE_HARDCODED_IP) { MasterServer.RegisterHost(GameData.GAME_NAME, "DuoDrive_Game"); } }
private void SetNetworkView() { NetworkView = new NetworkViewWrapper(); NetworkView.SetNativeNetworkView(GetComponent<NetworkView>()); }