public void Combine(IMutablePacket other)
 {
     foreach (var @byte in other.Data)
     {
         _data.Enqueue(@byte);
     }
 }
 public CommandDataPacketHandler(IMutablePacket packet, IModelManagerClient modelManagerClient)
 {
     _packet             = packet;
     _modelManagerClient = modelManagerClient;
 }
 public StateDataPacketHandler(IMutablePacket packet, IReplication worldDataReplication)
 {
     _packet = packet;
     _worldDataReplication = worldDataReplication;
 }
 public CommandDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer)
 {
     _unprocessedReceivedPacket = unprocessedReceivedPacket;
     _modelManagerServer        = modelManagerServer;
 }
 public HoldWeaponChangedDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServerServer)
 {
     _unprocessedReceivedPacket = unprocessedReceivedPacket;
     _modelManagerServer        = modelManagerServerServer;
 }
 public CharacterAttackEnemyDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer)
 {
     _unprocessedReceivedPacket = unprocessedReceivedPacket;
     _modelManagerServer        = modelManagerServer;
 }
Exemplo n.º 7
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 public SetControllablePlayerCommandHandler(IMutablePacket packet, IModelManagerClient modelManagerClient)
 {
     _packet             = packet;
     _modelManagerClient = modelManagerClient;
 }