public void Combine(IMutablePacket other) { foreach (var @byte in other.Data) { _data.Enqueue(@byte); } }
public CommandDataPacketHandler(IMutablePacket packet, IModelManagerClient modelManagerClient) { _packet = packet; _modelManagerClient = modelManagerClient; }
public StateDataPacketHandler(IMutablePacket packet, IReplication worldDataReplication) { _packet = packet; _worldDataReplication = worldDataReplication; }
public CommandDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer) { _unprocessedReceivedPacket = unprocessedReceivedPacket; _modelManagerServer = modelManagerServer; }
public HoldWeaponChangedDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServerServer) { _unprocessedReceivedPacket = unprocessedReceivedPacket; _modelManagerServer = modelManagerServerServer; }
public CharacterAttackEnemyDataHandler(IMutablePacket unprocessedReceivedPacket, IModelManagerServer modelManagerServer) { _unprocessedReceivedPacket = unprocessedReceivedPacket; _modelManagerServer = modelManagerServer; }
public SetControllablePlayerCommandHandler(IMutablePacket packet, IModelManagerClient modelManagerClient) { _packet = packet; _modelManagerClient = modelManagerClient; }