protected virtual void InitRender()
 {
     if (m_render == null)
     {
         m_render = gameObject.GetComponentInChildren <Renderer>();
     }
     highLighter = new ShaderHighLight();
 }
Exemplo n.º 2
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 private void InitHighLighter()
 {
     if (m_render == null)
     {
         m_render = GetComponentInChildren <Renderer>();
     }
     highLighter = new ShaderHighLight();
 }
 protected override void Awake()
 {
     base.Awake();
     if (viewObj == null)
     {
         viewObj = gameObject;
     }
     highLighter = new ShaderHighLight();
 }
        void Start()
        {
            pickCtrl = new PickUpController(pickUpSpantime, distence, scrollSpeed);

            nodeConnectCtrl = new NodeConnectController(sphereRange, nodeUpdateSpanTime);
            //highLightCtrl = new ColorHighLightCtrl(highLightColors);
            highLightCtrl = new RenderOpenHighLight(highLightColors);

            highLightElement = new ShaderHighLight();
        }
 public LinkCtrl()
 {
     highter                     = new ShaderHighLight();
     linkConnectCtrl             = new LinkConnectController();
     linkConnectCtrl.onDisMatch  = OnDisMath;
     linkConnectCtrl.onMatch     = OnMatch;
     linkConnectCtrl.onConnected = OnConnected;
     pickCtrl.onPickup          += (OnPickUp);
     pickCtrl.onPickdown        += (OnPickDown);
     pickCtrl.onPickStay        += (OnPickStay);
 }
 public ChargeCtrl()
 {
     highter              = new ShaderHighLight();
     pickCtrl             = ActionSystem.Instence.pickupCtrl;
     pickCtrl.onPickStay += OnPickStay;
 }
 public PlaceCtrl()
 {
     highLight = new ShaderHighLight();
     current   = installCtrl = new WorldActionSystem.InstallState(/*this*/);
     matchCtrl = new WorldActionSystem.MatchState(this);
 }
Exemplo n.º 8
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 public PlaceCtrl()
 {
     highLight            = new ShaderHighLight();
     pickCtrl.onPickStay += OnPickStay;
 }
Exemplo n.º 9
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 public ChargeCtrl()
 {
     highter              = new ShaderHighLight();
     pickCtrl             = PickUpController.Instence;
     pickCtrl.onPickStay += OnPickStay;
 }