protected virtual void InitRender() { if (m_render == null) { m_render = gameObject.GetComponentInChildren <Renderer>(); } highLighter = new ShaderHighLight(); }
private void InitHighLighter() { if (m_render == null) { m_render = GetComponentInChildren <Renderer>(); } highLighter = new ShaderHighLight(); }
protected override void Awake() { base.Awake(); if (viewObj == null) { viewObj = gameObject; } highLighter = new ShaderHighLight(); }
void Start() { pickCtrl = new PickUpController(pickUpSpantime, distence, scrollSpeed); nodeConnectCtrl = new NodeConnectController(sphereRange, nodeUpdateSpanTime); //highLightCtrl = new ColorHighLightCtrl(highLightColors); highLightCtrl = new RenderOpenHighLight(highLightColors); highLightElement = new ShaderHighLight(); }
public LinkCtrl() { highter = new ShaderHighLight(); linkConnectCtrl = new LinkConnectController(); linkConnectCtrl.onDisMatch = OnDisMath; linkConnectCtrl.onMatch = OnMatch; linkConnectCtrl.onConnected = OnConnected; pickCtrl.onPickup += (OnPickUp); pickCtrl.onPickdown += (OnPickDown); pickCtrl.onPickStay += (OnPickStay); }
public ChargeCtrl() { highter = new ShaderHighLight(); pickCtrl = ActionSystem.Instence.pickupCtrl; pickCtrl.onPickStay += OnPickStay; }
public PlaceCtrl() { highLight = new ShaderHighLight(); current = installCtrl = new WorldActionSystem.InstallState(/*this*/); matchCtrl = new WorldActionSystem.MatchState(this); }
public PlaceCtrl() { highLight = new ShaderHighLight(); pickCtrl.onPickStay += OnPickStay; }
public ChargeCtrl() { highter = new ShaderHighLight(); pickCtrl = PickUpController.Instence; pickCtrl.onPickStay += OnPickStay; }