Exemplo n.º 1
0
 /// <summary>
 /// Unregisters object from OnPostUpdate.
 /// </summary>
 public static void UnregisterFromUpdate(IGameUpdateReceiver obj)
 {
     _updateReceivers.Remove(obj);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Registered object will be invoked on function OnUpdate if CryEngine's GameFramework raises OnPostUpdate.
 /// </summary>
 public static void RegisterForUpdate(IGameUpdateReceiver obj)
 {
     _updateReceivers.Add(obj);
 }